The Gauntlet (module)
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''The Gauntlet'' is an
adventure module An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including l ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
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, set in the ''
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''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
.


Plot summary

''The Gauntlet'' is an adventure in which the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are instructed by a magical glove to seek its evil mate, which is worn by an ogrillon residing in the Keep of Adlerweg.


Publication history

UK3 ''The Gauntlet'' is a 32-page book with an outer folder that was written by Graeme Morris and published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
in 1984 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the second of two modules in the "Adlerweg" series, the sequel to UK2 '' The Sentinel''.


Reception

Chris Hunter reviewed ''The Gauntlet'' together with UK2 in ''
Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon' ...
'' magazine, giving it a positive review. Calling UK3 "even better than its predecessor", Hunter noted that the module contains "extremely well detailed" information on the defenses of Adlerweg Keep. His only concern was over an encounter featuring over "180 assorted creatures" that could create difficulties for the DM as the party is split into two or even three groups simultaneously. However, he felt the guidelines and battle plan for this encounter are excellent. Hunter also thought the final confrontation "can prove deadly", pointing out that in his test three out of seven characters died. Although he would not recommend the module for novice DMs, Hunter concluded the review by saying: "UK2 is good, UK3 is very good and together ..they are excellent." Receiving 7 out of 10 overall, the module received a fairly positive review from Graham Staplehurst in issue 60 of ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' magazine. Staplehurst criticised the module's cover art as "feeble", but felt that ''The Sentinel'' and ''The Gauntlet'' are "well thought out enough and certainly provide several sessions' worth of intriguing play for experienced and novice players. Staplehurst felt "The Gauntlet" was more "restricted in scope" than the first part of the series, and disliked its linear and directed play, commenting that he "found the amount of channelling and character manipulation off-putting and at times frustrating". He found that some encounters were deadlier than those in ''The Sentinel'' and not avoidable by good
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
, leading to too much hack-and-slay adventure in the early stages. Staplehurst felt that all professionally produced adventure scenarios had an excessive amount of magic and treasure, and this one was no exception, but concluded that "the adventure was neatly planned and a tribute to the 'logical' scenario.
Lawrence Schick Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay ...
, in his 1991 book ''Heroic Worlds'', said of the characters being led to the ogrillon: "That's what happens when you let garments tell you what to do."


References


External links


''The Gauntlet''
at the TSR Archive *

at the Acaeum.com
''The Gauntlet''
at the DMs Guild {{DEFAULTSORT:Gauntlet, The Greyhawk modules Role-playing game supplements introduced in 1984